Links
Requirements
- You MUST download the SOAR DLL package to run this demo!
- This program uses OGRE, a LGPL licensed product
- This program uses OpenAL, a GPL licensed product
- This program uses SDL, a LGPL licensed product
- This program uses Ogg Vorbis, a GPL licensed product
- Win32
- Requires OpenGL V1.2.1 or better
- About 600Mhz or better, 32MB of free space
- 8MB Texture memory Graphics Card
- 32MB of free ram average
- You may need a joystick/gamepad to enjoy this program!
Report
Progress
- [12/05/05] Hacking for demo purposes
- [12/04/05] Working on physical junk and animation
- [12/03/05] Attempting Animation, added loading screen
- [11/20/05] Got Blender to work well
- [11/19/05] Got XML interface setup and basics
- [11/18/05] Started with ODE & OGRE
- [11/12/05] tinyxml is a good thing
- [11/11/05] XML & OGRE working together
TODO
- Odd crash on exit, deleting and recopying the SOAR dll's fixes it
- Get ODE to display and work proporly
- Figure out a way to animimate proporly
- Find a way to disable rotations
- Add remaining classes
- Figure out a simple interpolator for animations
- Setup collision bitflags proporly
- Work out positional audio and update AudioController
- Fix stange loading glitch (Can't load twice...)
- Clean up MNL2 code for ease of use
- Automate XML property retrieval
- Add a impact sound handler
- Alter ODE collision callback function
- Reset global physical constraints
- Model more things
- Fine tune visuals and fix camera and frictional models
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Screen Shots
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