Merro & Lewis II

1% Complete (Everything Needed)


Links

Requirements

  • You MUST download the SOAR DLL package to run this demo!
  • This program uses OGRE, a LGPL licensed product
  • This program uses OpenAL, a GPL licensed product
  • This program uses SDL, a LGPL licensed product
  • This program uses Ogg Vorbis, a GPL licensed product
  • Win32
  • Requires OpenGL V1.2.1 or better
  • About 600Mhz or better, 32MB of free space
  • 8MB Texture memory Graphics Card
  • 32MB of free ram average
  • You may need a joystick/gamepad to enjoy this program!

Report

    Progress
    • [12/05/05] Hacking for demo purposes
    • [12/04/05] Working on physical junk and animation
    • [12/03/05] Attempting Animation, added loading screen
    • [11/20/05] Got Blender to work well
    • [11/19/05] Got XML interface setup and basics
    • [11/18/05] Started with ODE & OGRE
    • [11/12/05] tinyxml is a good thing
    • [11/11/05] XML & OGRE working together
    TODO
    • Odd crash on exit, deleting and recopying the SOAR dll's fixes it
    • Get ODE to display and work proporly
    • Figure out a way to animimate proporly
    • Find a way to disable rotations
    • Add remaining classes
    • Figure out a simple interpolator for animations
    • Setup collision bitflags proporly
    • Work out positional audio and update AudioController
    • Fix stange loading glitch (Can't load twice...)
    • Clean up MNL2 code for ease of use
    • Automate XML property retrieval
    • Add a impact sound handler
    • Alter ODE collision callback function
    • Reset global physical constraints
    • Model more things
    • Fine tune visuals and fix camera and frictional models

Screen Shots


Nebulous Cacophony