GSS4 Test App
GSS4 Test App
212 KB
2005-10-17
GSS 4. I said I wouldn't, but I can get away with it since this is a technology test app. Working Laser collisions(Moving circle to Axis aligned rectangle + collision normal), file driven levels and weapons, it'll be a good start platform for any generic space shooter.
Use the arrow keys
Farina - Fast Interactive Adventure
Farina - Fast Interactive Adventure
220 KB
2006-04-09
Remember vector fest? This is what I wanted it to be like, although more attacks and less defending. It's still under development, but since the code is so flexible it is easy to expand upon.
Use the arrow keys and the spacebar. You have to use the mouse to click buttons though.
Annoying Puzzle
Annoying Puzzle
12 KB
2005-10-17
Yes, the 9 card shape matching game in flash. Still haven't solved this particular puzzle. How annoying.
Use the mouse to drag pieces, click the corners to rotate them.
Lutin, The Intriguing Red Dot
Lutin, The Intriguing Red Dot
206 KB
2004-09-29
This is a completed game engine, with level loading, saving, enemies, and an interesting platforming system. However, the levels are not completed so there is no flow to the game.
Arrow keys move, Down picks up items. Click New Game to play.
Not Score Four
Not Score Four
27 KB
2004-06-15
This is a very cool 3D board game I used to have. It is played just like connect four, but you can connect lines in rows, columns lengths, and all of the diagonals. It has no AI built in, so you have to play it against someone else.
Use the mouse to select options and place pieces. Don't use undo excessively.
Not Collapse
Not Score Four
28 KB
2003-04-18
If you have played a game called "Collapse", this is not it. Basically, click on the colored blocks that have 3 or more same colored neighbors. They then disappear and cause the block on top of them to fall. The more blocks you can clear, the higher the score. This is a mouse only game.
Use the mouse. Click the aqua button in the lower left to advance the time bar. Click the upper right one for options.
Velocity Sphere
Velocity Sphere
72 KB
2005-01-10
Oops. Forgot to upload this a year ago... Just move around and click the mouse to shoot, or hit down. Be sure to click the LED light so it is green, otherwise the mouse is disabled.
Use the mouse. Arrow keys move, down shoots. Click the LED so it is green.
GSS III
GSS III
57 KB
2002-11-03
Yes, this is the last time I will make a GSS game. This engine is far more advanced than any previously made gocaco game. It is completely dynamic. You can have any amount of enemies, items, players(Yes it is multiplayable) ect... Thanks to a simple function called splice, this engine can do almost too much. But, it still is a generic space shooter. AS of now, you will need to set up the controls before playing by clicking on "Config". The two player option is the most fun.
Use the mouse to select options. Configure your own keys.
GSS
GSS
37 KB
2002-06-15
GSS is a generic space shooter, and was the first game I made in Flash, consequently it is also the worst programmed. It may slow down some computers (Anything less than 500mhz), but other than that it is just a sorry excuse for a 1980's arcade game. Now I have rebuilt the game, added a few things... (To play the old version, download the zip file.)
Use the mouse. And the arrow keys
Gems II
Gems II
30 KB
2002-12-18
This is a simplistic board game. During your turn, you can clone a piece or jump. Cloning creates a clone of your current piece but can only be done right next to the piece. Jumping allows a piece to move, but can only jump two squares away. If one of your pieces is next to the opponents its piece becomes yours. As a result, you have to use strategy to place your moves so you can trap your opponent. It does not have AI so you have to settle disputes with another player.
Use the mouse to select options, Drag the mouse to move pieces.
3D Pong
3D Pong
6 KB
2002-12-18
This is a clone of a generic 3D pong game. The depth function is incorrect, but it works. Very small and quick, this is a silly starting 3D math example.
Use the mouse.
PinBall Engine
PinBall Engine
29 KB
2004-09-29
This is the first test of very cheap arbitrary shape collision using circles only. The actual collision math is strange, since I can't prove that it works. However, it is a simple and highly effective method and provides a basis for many circle to shape games. It has a way to go for now though. Use the arrow keys to play.
Use the arrow keys to play and the mouse to start/pause the game
Maze RPG Test
Maze RPG Test
126 KB
2004-09-29
This is a quick remake of the old "link' engine, but this time with collision detection and a poweful new rendering engine. This is a complex engine that supports up to 80 different tiles and monsters, which are both dynamic. The level editor is the most advanced yet created, but the monsters AI is nonexistant. It is still in development.
Use the arrow keys to move and the mouse to select actions.
Pixel Quest
Maze RPG Test
50 KB
2004-09-29
Working off of the arbitrary shape collisions from Pinball, I generated this action game engine. So far the only thing missing is a slew of more weapons and working enemies.
Use the arrow keys to move and space to shoot or use the mouse to move and left click to shoot
Not Sea Battle
Not Sea Battle
57 KB
2004-09-29
This was the result of a request from a friend. They asked me to make this game, and I did. The options don't work, but the simulation is accurate. This came from a game called "Puzzle Pirates".
Use the mouse to drag actions onto the action blocks. Click the red and yellow flare in the right corner for debug options.
The game of Life
The game of Life (John Conway's Version)
8 KB
2004-03-19
Cellular automation, a fun way to spend a couple of minutes, trying to find patterns that generate the best results. The fun part is placing the red and blue cells so they can fight it out.
Use the toolbar (Upper left, draggable) and paint cells. The radio controls change the speed.
Kaleido
Kaleido - Kalidoscope
8 KB
2002-02-15
Kaledio is the definition of time waster. It really is not a game, but it can generate some interesting patterns. You'll have to try it to understand. The best part about this app is that it is very small and excellently coded. I have to give some credit to the authors of one of my reference books, though. By the way, don't put the radix up too high...Unless you think you have a 2ghz...
Use the mouse and drag the scrollbars around. Hit GO! when finished.
Interactive Unit Circle
Interactive Unit Circle
12 KB
2002-02-15
This is a simple interactive unit circle, just play around with it. It may help you understand what some trig functions look like?
Use the mouse to change options. You can also input angles.
Quick HTML Generator
Quick HTML Generator
43 KB
2002-06-15
This little flash movie will quickly spit out HTML webpage shells. This is very useful for creating color schemes.
Use the mouse to select all options, and the keyboard to input text
Shape Matching
Shape Matching
38 KB
2004-12-17
This is a direct rip-off from a old TI-83 game from "Detached Solutions" of "Pegs by Fred Coughlin".
Use the arrow keys to move and the mouse to navigate the menu
Psuedo3D Game
Psuedo3D Game
38 KB
2002-09-30
This is a generic cylindrical type space shooter. I've seen this before on a regular Nintendo (Gyruss). It's fairly easy to play and looks decent and will run fine on a 400 mhz or better.
Use the arrow keys to move and space to fire
Not Arkanoid
Not Arkanoid
8 KB
2002-06-15
This is a game where you are a rectangular paddle that has to prevent the ever bouncing ball from leaving the bottom of the screen. (I just described a whole lotta games.) This is an insanely small version of that, with insanely fast collision detection, and insane glitches. It has a level editor, but it is not very easy to use. To access it, download the zip file.
Use the mouse to control the paddle.
Not Tyrian
Not Tyrian
102 KB
2002-06-15
This is the first game I have made that is actually fun. It's NOT Tyrian. Will run fine on a 500mhz. As of now, (5_9_2002) I have added a working menu system that will allow you to purchase weapons/ships/shields ect. It loads levels from external xml files. Right now there are only 2 levels. It also runs on a internal database, so don't think you can cheat that easily. However, for a novice flash programmer, it ain't half bad.
Use the mouse to control the ship and navigate menus. Left click is shoot.
ED Smiley - Sub Vector
ED Smiley - Sub Vector
170 KB
2002-06-15
This is a game featuring a bouncy cartoon character with a bad attitude. Paired together with violence and humor, this is an awesome game. However, it will take a very long time to complete, and as such you will play at your own risk. The game needs a fast computer (900Mhz) to run properly, although it does fine on a 400. If you are unsure that yours can handle it, just press 'Home' during the game and click on the 'low' button. This game is rated Teen for violence and mild language, according to the ESRB guidelines. (Remember, press 'Q' to skip cinema scenes)
Use the arrow keys to move Ed. Press "Home" to pause.
Vector Fest
Vector Fest
31 KB
2002-06-15
Someone asked me to mae a fighting game and this is the laughable result. It still cracks me up, so I keep it here even if it is trash. Have fun.
Use the arrow keys to move and space and shift to "attack"
Link - Powerful Engine
Link - Powerful Engine
40 KB
2002-06-15
If you have ever played any of the old Zelda games, this should look familiar. The interesting part about it is there are no attachMovie functions anywhere. The whole thing is done by duplicating clips, thus making the preloader work. The game itself is controlled by the directional pad and the mouse. Use the arrow keys to move and the mouse to activate special functions. All of the buttons look like a "SWiSH" symbol. The game is sill in beta, but can be easily modified. Best of all, the level editor is my best yet. Note: The RPG elements are not functioning as of now.
Use the arrow keys to move and space and shift to "attack"
GSS II
GSS II
44 KB
2002-06-15
GSS2 is a generic space shooter, also the first Flash program I have made that uses classes. The game speed is proportional to the amount of enemies on the screen, so slowdown is not an issue on most machines(400Mhz). Also, there are 3 weapons, each with 20 level ups. There are three enemies, and some actually shoot back. The most use you could get out of this would be copying the sourcecode and making your own game, since this one is pathetic.
Use the mouse to select actions from the menu on the right.
3D maze
3D maze
48 KB
2002-06-15
The 3D maze I attempted was nothing more than a good way to learn about xml. The actual game isn't terrible, but the coding leaves a little to be desired. There is no slowdown on most systems (233mhz or better) and it has a little bit more on the graphics end than some other games. Unfortunately, I became bored with it, and abandoned the project. If you want to save it or make your own mazes, download it and have fun.
Use the mouse to select actions from the menu on the right.
Gems
Gems
20 KB
2002-06-15
This is a bunch of trigonometry. All sorts of sine, cosine, and tangent functions run this. The code is compact and dynamic, and the background is cool looking. It runs at low resolution. The object of this game is simple, figure out the code. The game will randomly generate a code, and give you the totals for pieces at the bottom. When you click and drag a piece over to a slot, it falls into place. If you get one correct, the percentage completion bar will increase. It's simple and stupid, but fairly difficult to win.
Use the mouse to click and drag pieces onto thier slots.
Matrix Madness
Matrix Madness
19 KB
2002-06-15
This is what happens when a programmer gets bored. A textbook example (although I did not use one) of arrays. Simply put, this is a cheap rip-off of a old game called "Lights-out". If you remember that, then you will find this game to be quite a challenge. I've added an extra element, and next to no graphics. Oh, and don't try to cheat. (By the way, the code that runs this is not 'friendly' yet.)
Use the mouse to click pieces. Click "New Game" to start.
3D Visuals Test
3D Visuals Test
26 KB
2002-06-15
Not much to say, except that this is testing tracing 3D renders into flash vectors. This app does nothing.
Use the mouse.
The Nebulous Cacophony Player - V 8.00
The Nebulous Cacophony Player - V 8.00
1652 KB
2006-03-17
The NCacoPla.exe is a moderately sized application that will play any flash movie in a moveable window. It dramatically boosts the performance and efficiency of any movie, thus enabling slower computers to play some of the more intense games. This is the most important tool to have, since it will allow you to download the games and play them any time. And, as a bonus, if you go to other sites that have flash, you can download them and play em' in the NCacoPla.exe instead of using a browser window. Download the ZIP if you have WinZip or Windows XP. Download the EXE if you do not have WinZip installed.
Use the player to open any .swf file you have downloaded. Sadly, it does require Windows.
Lennus
Lennus
790 KB
2005-04-07
Lennus will be a multiplayer co-op space shooter with a view similar to StarFox, but with a far different physical environment. The project is currently unfinished, but very promising as a future game.
When starting the game, try to avoid using the configure controls. It's buggy.
Gamia
Gamia
250 KB
2005-04-19
Gamia is a puzzle game designed for use with a DDR pad. It is mostly complete, but the game itself is not fun. This is a good example of lacking design with competent technology.
Use the keyboard arrows, shift and space to control your cursor. Match similar colors in a row to destroy them.
Joyfish
Joyfish
1659 KB
2005-10-17
Joyfish is the first official test of the SOAR system. It really isn't a game yet, but proves multiple joysticks, music and sound effects and a great rendering engine can work in tandem.
Plug in a joystick, wait no more than 10 seconds, then drive your fish around. Camera controls are WASDQE and IJKLUO
Merro and Lewis II
Merro and Lewis II
1864 KB
2005-12-11
Destined to be a simple multiplayer co-op action platformer, this project will only grow if I can find a decent 3D collision library. As it is, it just proves that Blender and OGRE work as a deadly efficient team.
Use the arrow keys and the pacebar, or plug in a joystick and figure out the controls.
Far Zone
Far Zone
175 KB
2006-03-04
A simple 2D platforming game.
Under heavy professional development